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    Board Games

    2014 BoardGameGeek Golden Geek Winners & Runners Up!

    splendorHey Gang, here are the winners of the 2014 Golden Geek Awards as determined by the users of BoardGameGeek, RPGGeek, and VideoGameGeek. Here is the complete list of winners and runners up in all categories. Enjoy!
    star realms
    Congratulations to all the nominees and winners!
    five tribes
    2014 BoardGameGeek Winners & Runners Up

    Board Game of the Year
    Winner – Splendor
    Runner Up – Dead of Winter: A Crossroads Game
    Runner Up – Five Tribes

    2-Player Game
    Winner – Star Realms
    Runner Up – Imperial Settlers
    Runner Up – Marvel Dice Masters: Avengers vs. X-Men

    Abstract Game
    Winner – Patchwork
    Runner Up – Medina (second edition)
    Runner Up – Lagoon: Land of Druids

    Artwork & Presentation
    Winner – Abyss
    Runner Up – Ticket to Ride: 10th Anniversary
    Runner Up – Dead of Winter: A Crossroads Game

    Card Game
    Winner – Star Realms
    Runner Up – Imperial Settlers
    Runner Up – Sheriff of Nottingham

    Children’s Game
    Winner – Tales & Games: The Hare & the Tortoise
    Runner Up – Doodle Quest
    Runner Up – Ivor the Engine

    Expansion
    Winner – 7 Wonders: Babel
    Runner Up – Terra Mystica: Fire & Ice
    Runner Up – Tuscany: Expand the World of Viticulture

    Family Game
    Winner – Splendor
    Runner Up – King of New York
    Runner Up – Ticket to Ride: 10th Anniversary

    Innovative
    Winner – Dead of Winter: A Crossroads Game
    Runner Up – Alchemists
    Runner Up – Five Tribes

    Party Game
    Winner – Ca$h ‘n Guns (second edition)
    Runner Up – One Night Ultimate Werewolf
    Runner Up – Sheriff of Nottingham

    Print & Play
    Winner – …and then we held hands…
    Runner Up – Elevenses for One
    Runner Up – 1066, Tears To Many Mothers

    Solo Game
    Winner – Imperial Settlers
    Runner Up – Legendary Encounters: An Alien Deck Building Game
    Runner Up – Pandemic: The Cure

    Strategy Game
    Winner – Five Tribes
    Runner Up – Imperial Settlers
    Runner Up – Castles of Mad King Ludwig

    Thematic Game
    Winner – Dead of Winter: A Crossroads Game
    Runner Up – Star Wars: Imperial Assault
    Runner Up – King of New York

    Wargame
    Winner – Fire in the Lake
    Runner Up – The Battle of Five Armies
    Runner Up – 1944: Race to the Rhine

    Best Podcast
    Winner – The Dice Tower
    Runner Up – The Secret Cabal Gaming Podcast
    Runner Up – Shut Up & Sit Down: The Podcast!

    2014 RPGGeek Winners & Runners Up

    Game of the Year
    Winner – Dungeons & Dragons (5th Edition)
    Runner Up – Dungeons & Dragons (5th Edition)
    Runner Up – Call of Cthulhu (7th Edition)

    Best Artwork & Pres.
    Winner – Player’s Handbook (D&D 5e)
    Runner Up – Dungeon Master’s Guide (D&D 5e)
    Runner Up – Dungeons & Dragons Starter Set

    Best Supplement
    Winner – Dungeons & Dragons Starter Set
    Runner Up – Horror on the Orient Express
    Runner Up – Designers & Dragons: The 70s

    Best Podcast
    Winner – Board with Life Radio
    Runner Up – Ken and Robin Talk About Stuff
    Runner Up – Fear the Boot

    2014 VideoGameGeek Winners & Runners Up

    Game of the Year
    Winner – Hearthstone: Heroes of Warcraft
    Runner Up – Star Realms
    Runner Up – Dragon Age: Inquisition

    Best Visuals/Artwork
    Winner – The Banner Saga
    Runner Up – Dragon Age: Inquisition
    Runner Up – Middle Earth: Shadow of Mordor

    Best Indie Game
    Winner – Star Realms
    Runner Up – Galaxy Trucker
    Runner Up – The Banner Saga

    Best Mobile/Handheld
    Winner – Star Realms
    Runner Up – Hearthstone: Heroes of Warcraft
    Runner Up – Galaxy Trucker

    Most Innovative Game
    Winner – Galaxy Trucker
    Runner Up – Hearthstone: Heroes of Warcraft
    Runner Up – Middle Earth: Shadow of Mordor

    Firefly – A Game Review by J. R. Honeycutt

    Firefly-The-Game

    Playing Firefly feels a great deal like you’d imagine being in the ‘verse with Mal and the crew would – resources are only scarce when you need them, money comes and goes freely, and the good luck to avoid crime lords, Reavers, and the Alliance lends a great deal to your prospects for survival.

    Before I begin, a short synopsis: this is a good game that becomes a VERY entertaining one if you’re a big fan of Joss Whedon’s incredible and tragically short-lived show.

    First impressions: The box is heavy! There’s a ton of material here for a game that retails for the same as most standard-size board games, and in this way it reminded me of Small World; but, instead of a bevy of tokens, there are 381 game cards and a Ticket-to-Ride-sized game board. The box is roughly the same size as Betrayal at House on the Hill (same width and length, a little shorter) and will fit on any shelf on top of your standard-sized games. The cover art is about what you’d expect – a planet, Joss Whedon’s name, FIREFLY, and CAPTAIN MAL REYNOLDS and his lovely (I’m looking at you, Inara) crew. 9/10 (I freaking love FIREFLY, they could have just taped a cutout of Nathan Fillion to an empty milk carton and I’d have given it a 7/10)

    Box Control: The box is well-designed to hold the game components, though the cards wouldn’t fit in the box if sleeved. It’s a tight fit once each of the tokens are poked and bagged, and to be honest I’m not sure why GF9 didn’t increase the box dimensions by an inch on each side to allow for a little extra room for these things. Aside from this I’m extremely pleased at the presentation, and the way the components are divided makes for reasonably easy setup and take down. 8.5/10

    Rule book: The rule book is about 15 pages of actual rules (with some breakdowns of cards and such to go with it). It’s very effective at describing how to set the game up, what actions can be taken during a turn, and what players can do to advance (and ultimately win) the game. The rule book definitely falls short in describing specific interactions – it left me with the feeling that the rule book was printed before heavy play testing, and Amy and I ran into a couple situations that we had to interpret for ourselves due to no mention in the rule book. It’s adequate, we were able to play the game, but there were a few too many times where we were digging for info for 5 minutes during play. There’s no index for game terms (though they’re highlighted on the pages) which made things a little harder than they needed to be. 6/10

    Game play: The box says “Find a crew. Find a job. Keep flying.” This is 100% descriptive of what game play feels like, and that’s a very good thing. Each player starts with a ship, a captain, and a few jobs to do, and everyone is competing to finish the same set of goals first. The goals are tough and require that players accumulate resources like crew, equipment, fuel, spare parts, and CASH MONEY before attempting these goals, which sets players in motion as soon as the game starts. Because of the variety of jobs available and the ways in which they’re acquired, players are often zooming around, burning fuel and barely passing skill checks, with little-to-no interaction with each other. This isn’t necessarily a bad thing, as there are still some opportunities to trade with each other, but those feel a little forced. For the most part, it feels like you’re in space with your ship, avoiding the Alliance or the Reavers (or both if you’re unlucky) and trying to keep enough fuel in your ship to make it to the next planet. Crew cards lend symbols (there are three types) that are needed for skill checks, which have to passed often, and are occasionally very difficult. For the most part you can plan ahead and hire crew to meet the requirements of expected skill checks (like when you need to finish a job or complete a goal) but there’s enough random encounters and skill checks that it keeps the game lively.

    Mechanics: The thing you do most often in the game is fly around, and you’re spending precious fuel to do it. Each fuel costs $100 (you start the game with $6000 and 6 fuel, and there’s only 5 spots on a 50-spot board to buy more). You spend two actions per turn to acquire new crew, or new jobs, or attempt to complete jobs (both legal and less so), or fly around space. SPACE. The game does a great job of making you feel like a glorified space trucker with a gun, and a weird sense of morality. Back to mechanics: Kaylee is a mechanic, and is in the game, therefore the mechanics are sound. But really, there’s a lot of looking through cards, a dice roll every other turn or so (not strictly awful, because a lot of cards let you modify rolls). There’s a bit of “press your luck” involved when you get low on cash and fuel, because it’s entirely possible you could get stranded in space if you have a bad encounter, and the game is basically a race to the finish line (to finish the shared goal first) so losing actions or whole turns to float to a base to refuel can really put you behind. There’s nothing super special here, and there weren’t any mechanics or rules that made me stop and redefine what a game is/does… but, on the flip side, the rules were easy to understand (for the most part) and game play flowed pretty intuitively in most situations, which indicates a well-designed set of rules/mechanics. 6.5/10

    Flavor: One of the coolest things about Firefly, and one of the things that made the show really compelling, was that, despite Mal’s insistence that he and his crew were free to do as they pleased, it felt like they were always beholden to somebody else… a crime lord, a stowaway, a bride-turned-assassin, or whatever – there was always somebody or something else forcing the crew’s hand, causing them to push their luck in situations they wouldn’t have preferred. This feeling really comes across in the game – you’re always juuuuuust a little short for that cool thing you want to do, and it always costs a liiiiittle more than it feels like it should to get things done. That, combined with the random appearances of Alliance and Reaver forces, and the impact of failures in skill checks, creates a kind of natural drama that fits the flavor of the show really well. 9/10
    Firefly: The Game by Galeforce NineFireflyBoardGame
    Overall: If you’re a Firefly fan, this game steps up two notches. It’s not the best game – it’s really hard to be great – but it’s good enough to buy and play and enjoy. If you’re not a Firefly fan, then I’d say play this one before you buy it, and give it a good chance. I definitely recommend staying away from a 4-5 player game for your first time, as the game moves pretty slowly as players are getting used to it. A 2-player game took Amy and I 2 hours, and we didn’t finish it. This isn’t Battlestar Galactica, possibly the best co-operative/competitive game ever made (if not, it’s Betrayal) that also ties theme perfectly into game mechanics. BSG is a 10/10 in this genre, and I give Firefly a solid 7/10. The game is interesting, if not compelling, and there’s enough going on that it seems massively re-playable. I’m really curious to see if there’s a line of expansions for this (INSERT JOKE ABOUT FOX CANCELLING EXPANSIONS), because I think there are some things that could be done better, and certainly we could use a set of errata for the rules. 7/10

    Find a crew. Find a game. Keep playing.

    This review provided by the good folks at DFW Nerd Nights. This organization is a great group that uses games and game playing to raise awareness and money for different charities. Their motto is “Play Games and Help People” Check them out at DFW Nerd Night

    Trains – a Game Review by ACE

    Trains3Dbox1
    Andrew Christopher Enriquez

    I just got a game of trains in with my wife for the first time. She’s a big fan of deck building games, while i enjoy a more tactical board game. This is a perfect marriage. Total success! To be honest with only 2 players i want smaller boards. The game pieces are so small though, so i can totally custom make a 2 player board on a single 8.5 by 11.

    For those of you who haven’t played trains yet, i’ll give you a quick run down. Trains is a deck building game in a similar vein of dominion, but without the single buy/single action restrictions. In addition to attempting to build a decent purchase power/victory point engine, you are creating train routes on a hex grid map. You can spend your purchase power and play rail cards to lay down tracks, or play train station cards to well, lay down train stations. If you have a rail in a city that has a station in it you get victory points to add to what you have in your deck.

    This board game mechanic can add a whole lot of player interaction. Multiple players can have rails in the same hex sharing any points awarded for said hex. But for each rail and station in a hex, any addition rails being built are more expensive to build. In a 3 or 4 player game this becomes very tactical. In a two player game if you build close enough to each other, this becomes very “screw your neighbor”ish.

    The things that really drive this game home for me, is the strategy involved. See, in dominion, its often very obvious which is the best cards to buy, and the rest never get touched. The reason this game is different is because when you build a rail, or a station, or buy victory point cards, you also gain a trash card. This card does nothing other than fill your deck with trash. There are a few cards that can help get rid of your trash, and a rule that allows you to forgo you whole turn in order to remove all the trash cards in your hand.

    What this all means is, you get a huge advantage by being the first to build out a route. However by jumping ahead you are ruining your deck in a hurry. Also do you go for high victory point cards or build into a new city? Do you spend that purchase power to get more purchase power, or more rails and station cards lessening the chance of having enough purchase power when you need it. On top of this, there are lots of cool action cards that are pretty different from most other typical deck builders.

    The point is, this game is more than the sum of it’s parts. Adding a tactical grid map to a deck builder adds a depth of strategy that lies not only in the additional multiple paths to victory, but also is a byproduct of so many hard choices in how you can can best achieve them. However, in-spite of all this, it never feels like a brain burner. I think this stems from the fact that it is very well balance. You can tell a lot of time was taken to get thing to feel just right.

    To top this all off, i have to say that the graphic design here is really really nice. It actually looks a lot like a Cryptozoic deck builder in how the cards are laid out. The card abilities fit their names very thematically, even the trash mechanic supports the theme. With industrial expansion comes more pollution, and that can really ruin things.

    Trains-setup
    The game comes with a double sided map one side the Kyoto region and the other Tokyo. There is a Gencon indy map that covers the Midwest. Like i said before, it would be super easy to make custom maps, or for AEG to release map expansions ala Powergrid. The game comes with something like 30 sets action cards of which you only ever use 8 at a time, so there is tons of re-playability. The box is made to fit several expansions as well. Really nice box control layout as well i might add

    All in all i really really love this game, and think a majority of you will too.

    This review provided by the good folks at DFW Nerd Nights. This organization is a great group that uses games and game playing to raise awareness and money for different charities. Their motto is “Play Games and Help People” Check them out at DFW Nerd Night

    Collected Adds Two New Stores to their Collection!

    FAQ_BANNER

    Collected is proud to announce that we just added two new stores to our collection! Many of you saw the press release that went out yesterday about Collected buying the Hurst and Plano locations of Lone Star Comics and we have been flooded with questions.
    First off we would like thank the awesome customers and friends that have helped launch Collected and have made us successful enough to expand. Here are answers to some of the questions we have received…

    • The transition takes place September 1, 2013.
    • Brent is not leaving Ape Comics. Brent is an integral part of both companies and there are too many synergies and opportunities available between the companies for us not to be excited about working together.
    • We are retaining the existing staff in all locations. We are very happy with the jobs that Mike, Rick, and their teams have done in service to Lone Star and are excited to help them grow and exceed all your expectations!
    • Brent and Ron will both be visible, accessible and working in the stores. The main reason we started this business was because we love interacting with YOU! We will not give that up.
    • All current services and benefits (such as sub service) that are available at each location currently are staying in place. We plan to augment and bring new services and benefits to make your experience in all of our stores even more exciting.
    • There are no immediate plans to move existing stores.
    • All operating hours will remain consistent with current hours. There may be a few tweaks here and there, but nothing major.
    • One of the great benefits of having multiple stores is that we are now able to source and bring in new product lines. These will be in addition to all of the current great products carried in each store. And, yes… we will be adding back issues to each location!
    • We are in the process of exploring programs that will take the place of the Hero Point system.
    • Collected has always been very active in the local and regional convention circuit and we will continue this as well as being active in all of the local geek related communities from gaming to cosplay, to movie releases and comic book clubs.
    • We will be distributing applications to all stores on September 1. As we are keeping all staff at each location there are no current openings, but we do plan on expanding and there will be future opportunities for qualified individuals.
    • Collected is extremely proud of the fill rate success we have on special orders in our current TCU location. We order from multiple sources, are direct with many manufacturers and have been able to fill over 98% of in print items for our customers. We plan on keeping this success rate and expanding to all locations.
    • Collected TCU currently appraises and purchases collectibles in store. We will be expanding this to all locations on an appointment basis. So if you have comics, games, toys, or other collectibles that you are looking to sell or trade, we will be happy to look at them in store.
    • We will be maintaining all of the current events that are happening in the stores. Fear not that your favorite game of comic event will be going away. We will also be adding many new events that will give everyone the chance to experience the stores in a whole new way!
    • THERE WILL BE CREATOR APPEARANCES AND SIGNINGS! For those who know Brent and Ron, you know in our past incarnations owning stores we have hosted such great creators as Neil Gaiman, Jim Lee, Marc Silvestri, Jeff Smith, Peter David, Richard and Wendy Pini, J Scott Campbell, Drew Hayes, and many more. We even had Richard Garfield stop by and teach us how to play this little game called Magic the Gathering when the Alpha set first came out. This is who we are and another aspect of this business that we love. If you are a creator (that means writer, artist, game designer, etc) and would like to have an appearance in our store,, please contact us. If you are a fan, let us know who you would like to meet and have us bring into the stores!
    • We have always been and will always be HUGE supporters for local talent and local companies. Stop by and make sure we know about your favorites so we can help support them!

    New and Restock Books for 7/2/13

    NEW_RELEASE_BANNER 7 3

    HAPPY NEW COMIC DAY!

    47 RONIN #5 (OF 5)
    ABE SAPIEN #4 NEW RACE PT 1 MAX FIUMARA CVR
    ACTION COMICS #22
    ADVENTURE TIME FIONNA & CAKE #6 (OF 6) MAIN CVRS (C: 1-0-0)
    AGE OF BRONZE #33
    AME COMI GIRLS #5
    ARCHIE #645 REG CVR
    AVENGERS #15 INF
    AVENGERS AI #1
    AVENGERS AI #1 BLANK VAR
    BATMAN INCORPORATED #12
    BATWING #22
    BILLY THE KID OLD TIMEY ODDITIES TP VOL 03 ORM OF LOCH NESS
    BLACKSAD SILENT HELL HC (C: 0-1-2)
    BRAVEST WARRIORS #6 MAIN CVRS
    CATALYST COMIX #1 (OF 9) (MR)
    CHARISMAGIC VOL 2 #3 (OF 6) ASPEN RESERVED CVR
    CHARISMAGIC VOL 2 #3 (OF 6) DIRECT MARKET CVR
    CLASSICS ILLUS HC VOL 17 SECRET AGENT (C: 0-0-1)
    CLIVE BARKER NEXT TESTAMENT #2 (OF 12) (MR)
    DAREDEVIL DARK NIGHTS #2 (OF 8)
    DARK SKULLKICKERS DARK #1 CVR A HUANG & ZUB
    DC THE NEW 52 FLASH VS VIBE AF 2 PACK
    DC THE NEW 52 MARTIAN MANHUNTER AF
    DEADPOOL KILLS DEADPOOL #1 (OF 4)
    DEATHMATCH #7 MAIN COVERS
    DETECTIVE COMICS #22
    DEXTER #1 (OF 5) (RES)
    DIAL H #14
    DOCTOR WHO 3 TP VOL 02 EYE OF ASHAYA
    EARTH 2 #14
    EMERALD CITY OF OZ #1 (OF 5)
    EMERALD CITY OF OZ #1 (OF 5) YOUNG VAR
    FAIREST #17 (MR)
    FAIRY TAIL GN VOL 27 (C: 1-1-1)
    FATHOM ELITE SAGA #3 CVR A MARION
    FIREFLY A CELEBRATION ANNIVERSARY ED (C: 0-1-2)
    GARFIELD #15
    GFT OZ #1 (OF 6) A CVR CAMPBELL WRAPAROUND
    GFT OZ #1 (OF 6) B CVR ARTGERM
    GFT OZ #1 (OF 6) C CVR BASALDUA WITCH
    GFT OZ #1 (OF 6) D CVR BASALDUA DOROTHY
    GFT OZ #1 (OF 6) E CVR GARZA
    GFT WEREWOLVES HUNGER #2 (OF 3) A CVR LASHLEY (MR)
    GREEN ARROW #18
    GREEN ARROW #22
    GREEN LANTERN #22
    GREEN LANTERN CORPS TP VOL 01 FEARSOME (N52)
    GRENDEL OMNIBUS TP VOL 03 ORIONS REIGN (C: 0-1-2)
    GUARDIANS OF GALAXY TOMORROWS AVENGERS #1
    INFINITY EVENT POSTCARDS (BUNDLE OF 100) (NET)
    INFINITY EVENT POSTCARDS (BUNDLE OF 100) (NET)
    INFINITY MINI-POSTER (NET)
    INVINCIBLE UNIVERSE #4
    IRON MAN #12 NOW
    JIM BUTCHERS DRESDEN FILES GHOUL GOBLIN #5
    JIM BUTCHERS DRESDEN FILES GHOUL GOBLIN #5
    JUSTICE LEAGUE OF AMERICA #2
    JUSTICE LEAGUE OF AMERICA #3
    JUSTICE LEAGUE OF AMERICA DARK THINGS HC
    MARK WAID GREEN HORNET #3
    MARVEL IRON MAN HELMET SILICONE TRAY (C: 1-1-2)
    MARVEL UNIVERSE AVENGERS EARTHS HEROES #16
    MASKS & MOBSTERS HC VOL 01 (MR)
    MASSIVE TP VOL 01 BLACK PACIFIC (C: 0-1-2)
    MICE TEMPLAR IV LEGEND #4 CVR A OEMING
    MICE TEMPLAR IV LEGEND #4 CVR B SANTOS & FREE
    MISTER X EVICTION #3 (OF 3)
    MOBILE SUIT GUNDAM ORIGIN GN VOL 02 GARMA (C: 0-1-1)
    MOVEMENT #3
    NIGHT O/T LIVING DEAD AFTERMATH TP VOL 01 (MR) (C: 0-1-2)
    OWL #1 (OF 4)
    PHILOSOPHY A DISCOVERY IN COMICS HC
    POKEMON ADVENTURES TP VOL 17 (C: 1-0-1)
    POWER RANGERS SUPER SAMURAI GN VOL 02 TERRIBLE TOYS
    PRINCELESS VOL 2 #4 (OF 4)
    RED SHE-HULK #67 NOW
    REVERSAL OF 2% CASH DISCOUNT
    SATELLITE SAM #1 (MR)
    SCREWED #2 (OF 6) A CVR KIRKHAM (MR)
    SCREWED #2 (OF 6) B CVR MILLER (MR)
    SHADOWMAN (VU) #8 REG ZIRCHER
    SIX GUN GORILLA #1 (OF 6)
    SONIC THE HEDGEHOG #250 REG CVR
    SPAWN #233
    STAN LEE HOW TO DRAW COMICS SC (C: 0-1-2)
    STEAM ENGINES OF OZ #1 (C: 0-0-1)
    STRANGERS IN PARADISE PKT TP VOL 01 (OF 6)
    STRANGERS IN PARADISE PKT TP VOL 02 (OF 6)
    STUCK RUBBER BABY HC NEW EDITION (MR)
    STUFF OF LEGEND OMNIBUS HC VOL 01 (C: 0-1-2)
    STUFF OF LEGEND TP VOL 01 (C: 0-1-2)
    SUPERIOR FOES OF SPIDER-MAN #1 BLANK VAR NOW
    SUPERIOR FOES OF SPIDER-MAN #1 NOW
    SUPERIOR FOES OF SPIDER-MAN #1 YOUNG VAR NOW
    SUPERMAN BUST BANK
    SUPERMAN KRYPTONITE HC
    SUPERMAN LAST SON HC
    SUPERMAN LAST STAND OF NEW KRYPTON HC VOL 01
    SUPERMAN LAST STAND OF NEW KRYPTON HC VOL 02
    SUPERMAN MON EL HC VOL 01
    SUPERMAN MON EL HC VOL 02 MAN OF VALOR
    SUPERMAN NEW KRYPTON HC VOL 01
    SUPERMAN NEW KRYPTON HC VOL 02
    SUPERMAN NEW KRYPTON HC VOL 03
    SUPERMAN THE COMING OF ATLAS HC
    SUPERMAN WAR OF THE SUPERMEN HC
    SWAMP THING #22
    TEN GRAND #3 (MR)
    THIEF OF THIEVES #15 (MR)
    THUNDERBOLTS #12 NOW
    TRINITY OF SIN PANDORA #1
    TRINITY OF SIN THE PHANTOM STRANGER #10
    VELVET PROMO POSTER (NET)
    VENOM #37
    WHAT IF AVX #1 (OF 4)
    WHITEOUT DEFINITIVE ED TP VOL 02 MELT (MR)
    WONDER WOMAN THE CIRCLE HC
    WONDER WOMAN WHO IS WONDER WOMAN HC

    NEW RELEASES AND RESTOCKS FOR 6/26/13

    new and restock comics for the week of 6 26 13

    Great week for books!

    ADVENTURE TIME #17 MAIN CVRS (C: 1-0-0)
    ADVENTURES OF SUPERMAN #2
    AGE OF ULTRON #10 (OF 10)
    AGE OF ULTRON #10AI
    ALL NEW X-MEN #13 NOW
    ALL STAR WESTERN #21
    AQUAMAN #21
    BATMAN INCORPORATED LOGO T/S XL
    BATMAN SUPERMAN #1
    BATMAN THE DARK KNIGHT #21
    BATTLESTAR GALACTICA #2 (MR)
    BATTLESTAR GALACTICA #2 ELIOPOULOS SUBSCRIPTION VAR (MR)
    BEFORE WATCHMEN MINUTEMEN SILK SPECTRE DLX HC (MR)
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    BLUE LINE PRO COMIC BOOK LAYOUT PGS 35 CT PACK (NET)
    BODIE TROLL #2 (OF 4)
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    CAPTAIN AMERICA #8 NOW
    CATWOMAN #21
    CLASSIC MARVEL FIG COLL MAG #07 SILVER SURFER
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    CLONE #8
    DAREDEVIL #27
    DC COMICS GUIDE TO COLORING & LETTERING COMICS TP
    DC SUPERHERO FIG COLL MAG #04 GREEN LANTERN (C: 1-1-3)
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    DEADPOOL #12 NOW
    DISNEY PRINCESS MAGAZINE #14
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    DOCTOR WHO PRISONERS OF TIME #6 (OF 12)
    ELEPHANTMEN #49 (MR)
    FATALE #15 (MR)
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    FF #8 NOW
    FIVE GHOSTS HAUNTING OF FABIAN GRAY #4 (OF 5)
    FLASH #21
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    GODZILLA RULERS OF THE EARTH #1
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    HACK SLASH OMNIBUS TP VOL 01 (IMAGE ED) (MR)
    HACK SLASH OMNIBUS TP VOL 04
    HACK SLASH TP VOL 13 FINAL
    HAWKEYE #11
    HBHC FRED FLINTSTONE 3 3/4IN FIG (C: 1-1-4)
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    JOURNEY INTO MYSTERY #653 NOW
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    JUSTICE LEAGUE #21
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    MONSTER HIGH MAGAZINE #3 (C: 1-1-1)
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    NOVA #5 NOW
    PREVIEWS #298 JULY 2013 (NET)
    PROPHET #36
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    RED LANTERNS #21
    RED SHE-HULK #58 YOUNG VAR NOW
    RED SONJA #77
    REGULAR SHOW #2 MAIN CVRS
    SAVAGE WOLVERINE #1 YOUNG VAR NOW
    SCARLET SPIDER #18
    SEX #4 (MR)
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    STAR TREK ONGOING #22 AFTER DARKNESS PT 2
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    SUPERMAN #21
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    TALON #9
    TEEN TITANS #21
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    TMNT ONGOING #23 (C: 1-0-0)
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    TRUE BLOOD ONGOING #14
    TRUE BLOOD TP VOL 01 ALL TOGETHER NOW
    UNCANNY #1
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    UNWRITTEN #50 (MR) (NOTE PRICE)
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    WAKE #2 (OF 10) (MR)
    WOLVERINE #5 NOW
    WOLVERINE AND X-MEN #32
    X-MEN #2 NOW
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    YOUNG AVENGERS #6 NOW

    NEW RELEASES AND RESTOCKS FOR 6/19/2013

    NEW_RELEASE_BANNER 6 19
    This week at Collected:
    100 BULLETS BROTHER LONO #1 (OF 8) (MR)
    A PLUS X #9 NOW
    ADVENTURE TIME TP VOL 03 (C: 1-0-0)
    AGE OF ULTRON #10 (OF 10)
    AMAZINGLY STUPID MAD TP
    ANIMAL MAN #21
    ARMY OF DARKNESS OMNIBUS TP VOL 01 (C: 0-1-2)
    ART OF AMANDA CONNER HC
    AVENGERS #14 AVENGERS 50TH ANNIVERSAY VAR INF
    AVENGERS #14 INF
    AVENGERS BY BRIAN MICHAEL BENDIS TP VOL 04 AVX
    BALTIMORE THE INQUISITOR ONE SHOT
    BATGIRL #20
    BATGIRL ROBIN YEAR ONE TP
    BATMAN AND BATGIRL #21
    BATMAN BEYOND UNLIMITED #17
    BATMAN BUST BANK
    BATWOMAN #21
    BETTY & VERONICA #266 REG CVR
    BIRDS OF PREY #21
    BLOODSHOT (VU) #12 HARBINGER WARS REG ANDRASOFSZKY
    BPRD HELL ON EARTH #108 WASTELAND #2 (OF 3)
    CABLE AND X-FORCE #10 NOW
    CAPTAIN MIDNIGHT #0
    DANGER GIRL TRINITY #3 (OF 4)
    DARK SHADOWS YEAR ONE #3
    DEADPOOL ICON BLK T/S XL (C: 0-1-3)
    DOCTOR WHO VOL 3 #10
    DREAM THIEF #2 (OF 5)
    EDGAR ALLAN POES FALL O/T HOUSE OF USHER #2 (OF 2)
    EXTINCTION PARADE #1 WRAP CVR (MR)
    FABLES #130 (MR)
    FANTASTIC FOUR #9 NOW
    FATHOM ELITE SAGA #1 CVR B CALDWELL
    GEARHEARTS STEAMPUNK GLAMOR REVUE #7 (C: 0-0-1)
    GENIUS ISOLATED LIFE & ART OF ALEX TOTH HC VOL 01
    GFT UNLEASHED VAMPIRES ETERNAL #3 (OF 3) B CVR QUALANO (MR)
    GREEN LANTERN NEW GUARDIANS #21
    GREEN LANTERN TAS DVD SEA 01 PT 1 (NET) (C: 0-1-3)
    HARBINGER (VU) #13 HARBINGER WARS REG ZIRCHER
    HELLRAISER DARK WATCH #5 (MR)
    HOBBY JAPAN MAY 2013 (C: 1-1-2)
    HOLY TERROR HC (MR)(C: 0-1-1)
    INDESTRUCTIBLE HULK #9 NOW
    INJUSTICE CYBORG VS HARLEY QUINN 2 PACK
    INJUSTICE FLASH VS RAVEN 2 PACK
    INVINCIBLE #103
    INVINCIBLE IRON MAN TP VOL 11 FUTURE
    JUDGE DREDD YEAR ONE #3
    JUSTICE LEAGUE OF AMERICAS VIBE #5
    LEGEND OF OZ WICKED WEST TP VOL 02
    LEGION OF SUPER HEROES #21
    MARVEL SELECT GHOST RIDER AF (O/A) (C: 0-1-2)
    MATTER OF LIFE HC (MR) (C: 0-0-2)
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    MINIATURE JESUS #3 (OF 5) (MR)
    MORBIUS LIVING VAMPIRE #6 NOW
    MY LITTLE PONY COLOR ME TREASURY ED
    MY LITTLE PONY MICRO SERIES #5 (OF 6) PINKIE PIE
    NEW AVENGERS #7 NOW
    NIGHT O/T LIVING DEAD TP VOL 02 (MR) (C: 0-0-2)
    OCCUPY COMICS #2
    OVERSTREET GUIDE TO COLLECTING COMICS SC VOL 01 JUSKO CVR (C
    POP MARVEL DEADPOOL PX VINYL FIG MASKLESS GREY VER (C: 1-1-1
    POP MARVEL DEADPOOL PX VINYL FIG MASKLESS RED VER (C: 1-1-1)
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    REVIVAL #11
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    SAGA TP VOL 02 (MR)
    SERGIO ARAGONES FUNNIES #8 (RES)
    SIXTH GUN #32
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    SONIC UNIVERSE #53 REG CVR
    STAR TREK SELECT KIRK AF (C: 1-1-3)
    STAR WARS DARTH VADER & NINTH ASSASSIN #3 (OF 5) (C: 1-0-0)
    SUPERGIRL #21
    SUPERIOR SPIDER-MAN #12 NOW
    SWEET TOOTH TP VOL 06 WILD GAME (MR)
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    THOR BUST BANK (C: 1-1-2)
    THUNDERBOLTS #11 NOW
    TMNT VILLAIN MICROSERIES #3 OLD HOB (C: 1-0-0)
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    ULTIMATE COMICS SPIDER-MAN #24
    ULTIMATE COMICS ULTIMATES #26
    UNCANNY AVENGERS #9 NOW
    VAMPIRELLA STRIKES #6 CVR B NEVES
    WILD BLUE YONDER #1 (OF 5)
    WILD BLUE YONDER #1 (OF 5) SUBSCRIPTION VAR
    WITCHBLADE #167 CVR B BERNARD
    WONDER WOMAN #21
    WONDER WOMAN TP VOL 01 BLOOD (N52)
    X-FILES SEASON 10 #1

    Happy Mother’s Day!

    mothers day martha kent

    Over the last couple of months of opening our new store, we have had the pleasure of meeting many Super Moms. Those that take a great interest in what their children are drawn to. We have met moms that have sewn costumes so their kids could dress as their favorite super heroes, moms who read comics with their kids, moms who make comics and crafty geeky items with their kids, moms that play games, moms that help find that special collectible that is missing, moms that attend shows with their kids, moms that share their love of all things geek with their children. To all the mother’s out there, we at Collected wish you a very happy Mother’s Day! And to each of our own Mothers, the Collected family thank you for for all you have done to make us the people we are today!